POCHVEN ENTRY MANUAL
HOW TO LOCATE AND UTILIZE ENTRIES TO TRIGLAVIAN SPACE
ELSEBETH RHIANNON (Sb.) & DEBES SPARRE (Br.)
ELECTUS MATARI
YC123-05-04
NEW: Changed the gate requirements to the new ones
122-12-04: Jita special status accounted for, cleaner images&printing
ENTERING POCHVEN VIA THE C729 WORMHOLES
ENTERING POCHVEN VIA FILAMENTS
RECOMMENDATIONS FOR LOCATIONS FOR STAGING FOR ATTACKS INTO POCHVEN
Table 1. Suitability of Pochven systems for invasion staging via C729 wormholes.
Table 3. Potential C729 entries to Pochven from EDENCOM victory systems.
A PDF version of this text as well as a list of all C729 candidate systems and a JSON data file of the relevant systems and information are available.
Pochven consists of 27 former k-space systems transformed into a new region. Gates within the region require a high positive standing to the Triglavians. The former gates were disabled, and now there are no permanent connections to the rest of New Eden. Instead, entry and exit is via wormholes or by specific filaments. The purpose of this manual is to give a practical introduction and an overview for how to enter Triglavian space, to facilitate continued operations against the invaders. We assume the reader is familiar with how filaments and wormholes work in general.
Systems in Pochven are divided into three Krais, one for each of the three Triglavian Clades (Veles, Perun, and Svarog). Each of the Krais has a home system (Archee for Veles, Niarja for Svarog, Kino for Perun). There are six border systems between Krais (Ahtila and Senda between Veles and Svarog, Arvasaras and Sakenta between Veles and Perun, Otanuomi and Urhinichi between Perun and Svarog). The rest of the systems are called “internal”. Since YX123-05-04 gates between other systems have been open for all; entering home systems via gates requires 7.0 Triglavian standing.
A full description of Pochven is beyond the scope of this guide, but the region is similar to wormhole space in many respects. Local is delayed. Bombs, booshes and bubbles work except in certain deadspace pockets. Unlike in wormhole space, structures cannot be anchored and cynosural fields cannot be lit.
Five types of wormholes connect to Pochven. There are no real static wormholes into Pochven or out of Pochven. If a wormhole expires or is rolled, it immediately respawns, but the origin point always moves within certain limits. This means it is not possible to control entry/exit to Pochven systems the same way it is to wormhole systems via their statics.
Each wormhole to Pochven has guarding entities. The wormhole end away from Pochven will always have Triglavians on it; the end in Pochven will have Drifters, Rogue Drones, or Edencom at it, depending on the type of the wormhole (not its exact location). The guarding entities appear both as stationary escalating “sites” at the wormhole itself and as roaming entities in the system.
The Pochven wormhole types are as follows:
Note that the last three wormhole types (U372, F216, C729) can only be opened from outside of Pochven or by the random effect of wormholes opening inside the last 16 hours of their lifetime (which these wormholes always are). The first two types (C450, R081) spawn inside Pochven.
For the first four types (X450, R081, U372 and F216) there are few of them and they move around, so no system in Pochven is guaranteed to have one at any given time. The C729s, however, is where it gets interesting.
Every Pochven system has a C729 wormhole at all times. However, they act in an inverted fashion from normal J-space statics: the C729 "entrance" spawns outside of the system, with the K162 "exit" inside. The C729 side will spawn in a system that was within 3 jumps of the Pochven system when looking at the map from before Pochven was created. If the wormhole expires or is rolled, a new C729 will spawn in one of those systems, connecting to the same Pochven system. Here, normal wormhole logic returns, and the wormhole only becomes visible on the Pochven side if someone warps to it, or by random chance.
This means that if you scan all signatures in all the systems that used to be within 3 jumps from a Triglavian system, you are 100% guaranteed to find the C729 entry to that system. These systems can be highsec, lowsec, nullsec, and in some cases, even other Pochven systems. Wormholes do not spawn in Jita (and this includes, according to observations so far, C729s).
It also makes it difficult, if not impossible, to control the entry from k-space to a Pochven system from inside the system: if you roll the wormhole, a new one will immediately spawn inside a relatively small region. To quickly locate the new wormhole from outside of Pochven immediately after the existing C729 is rolled or expires, you only need to note in which systems a new signature has appeared and to scan that signature. You can use the Agency list of cosmic signatures to help in this (Cosmic Signatures under Exploration).
The end of this document has a schematic of the candidate systems for each Pochven system and links for them on Dotlan.
In addition to wormholes, you can enter Pochven via filaments. There are filaments for 1, 5, and 15 people for each type. To use a filament, the people wishing to enter into Pochven must be in a fleet, everyone’s safeties must be on yellow or red, and no one can have a combat timer. Fleet must be at least 1000km away from celestials and stations.
When you activate the filament, it launches you to a random spot in space in a Pochven system. Destination system is random among the systems determined by the filament type. Using the filament incurs a 15 minute capsuleer combat timer to everyone involved - this stops you from using one more often than every 15 minutes.
You cannot activate entry filaments from inside Pochven, but have to exit (via a wormhole or using an exit filament) first.
The types of entry filaments are:
In addition there are two kinds of exit filaments, Glorification “Devana” that take you to a random Triglavian minor victory system, and Proximity “Extraction” that takes you to somewhere close to the Pochven system on the old map.
Filaments can regularly be looted from wrecks of various related entities and be sold on the open market. As such, they are usually available in all the major market hubs.
The areas of space where wormholes to each Pochven system can be found vary a lot.
Some areas are completely high sec, some include low and a few even null systems. Most areas are connected, but for some systems the removal of the gates means that the candidate area is split into two, sometimes quite a few jumps in between. Certain Pochven systems are in range of each other, meaning that there is a chance that they do not at a given time have a connection to k-space at all.
For ease of operations into a Pochven system, we ideally want the entry area to be small and in high-security. We also want it to be connected, to avoid travelling several jumps between candidate systems. Entries to other Pochven systems are undesirable, as they can mean the system goes unreachable from outside for times. Based on these characteristics we can construct a desirability score for the systems.
In Table 1 are listed all Pochven systems in the order of their estimated suitability for attack.
The candidate systems are far from equally distributed over known space. In cases where the exact system of Entry into Pochven does not matter, it is generally more feasible to use filaments than wormholes, but in the rare case one wants to enter via wormholes but the exact destination does not matter, choosing a staging area in a region with multiple potential entry systems makes sense. For this reason, the Caldari State is in a unique position; made even more practical by the proximity of Jita 4-4. Table 2 shows the number of C729 candidate systems in each region.
As for EDENCOM preparedness, there are six Fortress systems and twelve EDENCOM minor victory systems that have entries into Pochven. These are shown in Table 3. While for independent capsuleer operations at this point in time EDENCOM victories matter little, for EDENCOM official operations a presence of a Fortress or Minor Victory in a compact candidate area might present a significant staging advantage. Archee and Angymonne are the two systems with both a high invasion suitability score and an EDENCOM fortress in the candidate area; Harva, Nani, and Vale candidate areas have good suitabilities and an EDENCOM Minor Victory.
System | Invasion suitability score | All highsec | Fully connected | Number of candidate systems | Compactness score |
Senda | 93% | ✔ | ✔ | 7 | 1.67 |
Harva | 88% | ✔ | ✔ | 10 | 1.11 |
Nani | 83% | ✔ | ✔ | 10 | 1.56 |
Archee | 74% | ✔ | ✔ | 12 | 1.73 |
Otela | 67% | ✔ | ✔ | 13 | 2 |
Urhinichi | 66% | ✔ | ✔ | 14 | 1.77 |
Angymonne | 62% | ✔ | ✔ | 15 | 1.79 |
Krirald | 61% |
| ✔ | 10 | 1.67 |
Konola | 60% |
| ✔ | 9 | 2.13 |
Sakenta | 59% | ✔ | ✔ | 16 | 1.75 |
Arvasaras | 58% |
| ✔ | 11 | 1.7 |
Vale | 55% |
| ✔ | 12 | 1.73 |
Wirashoda | 46% |
|
| 8 | 1.5 |
Ignebaener | 43% |
| ✔ | 15 | 2.36 |
Kuharah | 41% |
| ✔ | 9 | 1.88 |
Tunudan | 30% |
|
| 13 | 2.73 |
Otanuomi | 25% |
|
| 17 | 2.47 |
Komo | 18% | ✔ |
| 23 | 3.59 |
Ahtila | 18% |
|
| 21 | 2.65 |
Ichoriya | 18% |
|
| 19 | 3.59 |
Kaunokka | 17% |
|
| 11 | 2.63 |
Nalvula | 16% |
| ✔ | 21 | 3.25 |
Ala | 15% |
|
| 15 | 5.43 |
Kino | 12% |
|
| 14 | 3.58 |
Raravoss | 8% |
|
| 21 | 6.2 |
Skarkon | 5% |
|
| 17 | 6.38 |
Niarja | 3% | ✔ |
| 26 | 7.48 |
Region | Candidate systems | Systems | Percentage |
The Citadel | 47 | 81 | 58% |
The Forge | 41 | 88 | 47% |
Black Rise | 22 | 47 | 47% |
Lonetrek | 36 | 94 | 38% |
The Bleak Lands | 12 | 35 | 34% |
Everyshore | 17 | 53 | 32% |
Essence | 20 | 65 | 31% |
Pochven | 7 | 27 | 26% |
Molden Heath | 8 | 37 | 22% |
Domain | 37 | 189 | 20% |
Sinq Laison | 20 | 107 | 19% |
Verge Vendor | 6 | 44 | 14% |
Tribute | 5 | 54 | 9% |
Etherium Reach | 7 | 100 | 7% |
Metropolis | 11 | 158 | 7% |
Derelik | 8 | 117 | 7% |
Kador | 2 | 85 | 2% |
Curse | 1 | 50 | 2% |
Placid | 1 | 71 | 1% |
Vale of the Silent | 1 | 118 | 1% |
Pochven system | Edencom entry candidates | Invasion suitability score |
Ahtila | Samanuni | 18% |
Ala | Adrallezoen, Fasse, Mormelot, Saidusairos | 15% |
Angymonne | Odixie | 62% |
Archee | Adrallezoen, Bawilan | 74% |
Arvasaras | - | 58% |
Harva | Madimal | 88% |
Ichoriya | Samanuni | 18% |
Ignebaener | Ladistier | 43% |
Kaunokka | - | 17% |
Kino | - | 12% |
Komo | Nourvukaiken | 18% |
Konola | - | 60% |
Krirald | Anher, Bei | 61% |
Kuharah | - | 41% |
Nalvula | - | 16% |
Nani | Nourvukaiken | 83% |
Niarja | - | 3% |
Otanuomi | Hentogaira | 25% |
Otela | - | 64% |
Raravoss | Sasiekko | 8% |
Sakenta | Nourvukaiken | 55% |
Senda | - | 93% |
Skarkon | Offikatlin | 5% |
Tunudan | Rairomon | 30% |
Urhinichi | - | 66% |
Vale | Pemene, Tierijev | 55% |
Wirashoda | - | 46% |
In the following pages, we give a map of the areas surrounding each Pochven system in space. Each map shows the potential systems for entry to Pochven a particular Pochven system and their immediate surroundings. Commentary on the nature of the area has been included.
|
High sec system, potential entry |
|
Low sec system, potential entry |
|
Nullsec (incl Pochven) system, potential entry |
|
A system connected to the entry systems |
|
Center of the scan area (the system with the least combined distance to other scan systems) |
Includes non-high-sec systems, well connected (apart from the Pochven system), 21 systems to scan. Potential connection to elsewhere in Pochven. Invasion suitability score 18%.
Regions / Dotlan: Black Rise, Lonetrek, Pochven
Includes non-high-sec systems, disconnected. 15 systems to scan. Invasion suitability score 15%.
Regions / Dotlan: Sinq Laison , Everyshore, The Bleak Lands
All high security, well connected, 15 systems to scan. Invasion suitability score 62%.
Regions / Dotlan: Everyshore
All high security, well connected, 12 systems to scan. Invasion suitability score 74%.
Regions / Dotlan: Sinq Laison, Everyshore
Includes non-high-sec systems, well connected, 11 systems to scan. Invasion suitability score 58%.
Regions / Dotlan: The Citadel, Lonetrek, The Forge
All high security, well connected, 10 systems to scan. Invasion suitability score 88%.
Regions / Dotlan: Domain
Includes non-high-sec systems, well connected (apart from the Pochven system), 19 systems to scan. Potential connection to elsewhere in Pochven. Invasion suitability score 18%.
Regions / Dotlan: Black Rise, Lonetrek, Placid, Pochven
Includes non-high-sec systems, well connected, 15 systems to scan. Invasion suitability score 43%.
Regions / Dotlan: Essence, Verge Vendor
Includes non-high-sec systems, disconnected. 11 systems to scan. Potential connection to elsewhere in Pochven. Invasion suitability score 17%.
Regions / Dotlan: Lonetrek, The Citadel, Pochven
Includes non-high-sec systems, disconnected. 14 systems to scan. Potential connection to elsewhere in Pochven. Invasion suitability score 12%.
Regions / Dotlan: Lonetrek, The Citadel, Pochven
All high security, disconnected. 23 systems to scan. Invasion suitability score 18%.
Regions / Dotlan: The Citadel, Lonetrek, The Forge
Includes non-high-sec systems, well connected, 9 systems to scan. Invasion suitability score 60%.
Regions / Dotlan: The Citadel
Includes non-high-sec systems, well connected, 10 systems to scan. Invasion suitability score 61%. Care must however be taken moving through Hagilur, which is a known chokepoint frequented by pirates and other hunters.
Regions / Dotlan: Metropolis, Sinq Laison
Includes nullsec, well connected, 9 systems to scan. Invasion suitability score 41%.
Regions / Dotlan: Curse, Derelik
>Includes nullsec, well connected, 21 systems to scan. Invasion suitability score 16%.
Regions / Dotlan: Lonetrek, Tribute, The Forge, Vale of the Silent
All high security, well connected, 10 systems to scan. Invasion suitability score 83%.
Regions / Dotlan: Lonetrek
All high security, disconnected. 26 systems to scan. Invasion suitability score 3%.
Regions / Dotlan: Domain, Kador, The Citadel, The Forge
Includes non-high-sec systems, well connected (apart from the Pochven system), 17 systems to scan. Potential connection to elsewhere in Pochven. Invasion suitability score 25%.
Regions / Dotlan: The Forge, Pochven
All high security, well connected, 13 systems to scan. Invasion suitability score 67%.
Regions / Dotlan: The Citadel, The Forge, Lonetrek
Includes non-high-sec systems, disconnected. 21 systems to scan. Invasion suitability score 8%.
Regions / Dotlan: The Bleak Lands, Domain
All high security, well connected, 16 systems to scan. Invasion suitability score 59%.
Regions / Dotlan: The Citadel, The Forge, Lonetrek
All high security, well connected, 7 systems to scan. Invasion suitability score 93%.
Regions / Dotlan: The Forge
Includes nullsec, disconnected. 17 systems to scan. Invasion suitability score 5%.
Regions / Dotlan: Etherium Reach, Molden Heath, Metropolis
Includes non-high-sec systems, well connected (apart from the Pochven system), 13 systems to scan. Potential connection to elsewhere in Pochven. Invasion suitability score 30%.
Regions / Dotlan: The Citadel, Pochven
All high security, well connected, 14 systems to scan. Invasion suitability score 66%.
Regions / Dotlan: The Citadel, The Forge
Includes non-high-sec systems, well connected, 12 systems to scan. Invasion suitability score 55%.
Regions / Dotlan: Essence, Sinq Laison, Verge Vendor
Includes non-high-sec systems, well connected (apart from the Pochven syste), 8 systems to scan. Potential connection to elsewhere in Pochven. Invasion suitability score 46%.